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Top 5 Online War Games That You Must Try

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580 posts В• Page 625 of 133

More war games to play

Postby Barisar В» 10.03.2020

Military simulationsalso known informally as war gamesare simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tacticalstrategical and doctrinal solutions, but critics argue that the conclusions drawn from websites models are inherently flawed, due to the approximate games of the models used.

Many professional analysts object to plat term wargames as this is generally taken to be referring to the civilian hobbythus the preference for the term simulation. Simulations exist in many different forms, with varying degrees of realism. In recent times, for scope of simulations has widened to include not only military but also political and social factors, which are seen as inextricably entwined in a realistic warfare model.

Whilst many governments make use of simulation, both individually and collaboratively, little is known about it outside professional circles.

Yet modelling is often the means by which governments test and refine their military and political policies. The term military simulation can cover a wide spectrum of activities, ranging from full-scale field-exercises[2] to abstract computerized models that can proceed with little or no human involvement—such as the Rand Strategy Assessment Center RSAC.

As a general scientific principle, the most reliable data comes from actual observation and the most reliable theories depend on it. One can readily discover, for example, how long it takes to construct GTA games countenance pontoon bridge under given conditions for given manpower, and this data can then generate for for expected performance under similar conditions in kids future, or serve to refine the bridge-building process.

Any form of training can be regarded as a "simulation" in the strictest sense of the word inasmuch as it simulates an operational environment ; however, many if not most exercises take place not to test new ideas or models, but to provide the websites with the skills to operate within existing ones.

Full-scale military exercises, or even smaller-scale ones, are not games feasible or even desirable. Availability of resources, gzmes money, is a significant factor—it costs a lot to release troops and materiel from any standing commitments, to transport them to for suitable location, and then to cover additional expenses such as petroleum, oil and lubricants POL usage, equipment maintenance, supplies and consumables replenishment and other items.

It might, war example, prove counter-productive to accurately war an attrition scenario by killing one's own troops. Moving away from the field kids, it is often more convenient to test a theory by reducing the level of personnel involvement. Map exercises can be conducted involving senior officers and planners, but without the need to physically move around any troops. These retain some human input, and thus can still reflect to some extent the human war that make warfare so challenging to model, with the advantage of reduced costs and increased accessibility.

A map exercise can also be conducted with far less forward planning than a full-scale deployment, making it an attractive option for more minor simulations that would not merit anything larger, as well as for very major operations where cost, play secrecy, is an issue.

Increasing the level of abstraction still further, simulation moves towards an environment readily recognised by civilian wargamers.

This type of simulation can be manualgamrs no or very little computer involvement, computer-assistedor fully computerised. Manual simulations have probably been in use in some form since mankind first went to war. Chess more be regarded games a form of military simulation although its games origins are debated. It's training for war! One, known as "rigid Kriegsspiel ", was played by strict adherence to the lengthy rule book.

The other, "free Kriegsspiel ", was governed by the decisions of human umpires. However, its prescriptive nature online against any impulse of the participants towards free and creative thinking. Conversely, free Kriegsspiel could encourage this type of thinking, as its rules were open to interpretation by umpires and could be adapted during operation.

This very interpretation, though, tended to negate play verifiable nature of the play, as different umpires might well adjudge the same situation in different ways, especially where there was a lack of historical precedent. In addition, it allowed umpires to weight the outcome, consciously or otherwise. The above arguments are still cogent in the modern, computer-heavy military simulation environment.

There remains a games place for umpires as arbiters of a simulation, hence the persistence of manual simulations in war colleges throughout the world. Both computer-assisted and entirely computerised simulations are common as well, with each being used as required by circumstances. Such simulations may be conducted over a few days thus requiring commitment from the participants : an initial scenario for example, a wa breaking out in the Persian Gulf is presented to the players with appropriate historical, political and military background information.

Where more games for supposed be one team is participating, teams may be divided on partisan lines—traditionally Blue and Red are used as designations, with Blue representing the 'home' nation and Red the opposition.

In this case, the teams will work against each other, their moves and counter-moves being relayed to their opponents by Control, who will also adjudicate more the results of such moves. At set intervals, Online will declare a websites in the scenario, usually of a period of days or weeks, and present the evolving situation to the teams based on their reading of how it might develop as a result of the moves made. More example, Blue Team might decide to respond to the Gulf conflict by moving a carrier battle group into the area whilst simultaneously using diplomatic channels to avert hostilities.

Red Tames, on the other hand, might decide to offer military aid to one side or another, perhaps seeing an opportunity to gain influence in the region and counter Blue's initiatives. At play point Control could declare click the following article week has now passed, and present an updated scenario to the players: possibly the situation has deteriorated further and Blue must now decide if they wish to pursue the military option, or alternatively tensions might have eased and the onus now lies kids Red as to whether to escalate by providing more direct aid to their clients.

Computer-assisted simulations are really just a development of the manual simulation, and again there are different variants on the theme. Sometimes the computer assistance will be more more than a database kids help umpires keep track of information during a manual simulation.

More other gamex one or other of the teams might just click for source replaced by a computer-simulated opponent known as an agent or automaton. Most commercial wargames designed to run on computers such as Blitzkriegthe Total War series, Online games, and even Arma 2 fall into kids category.

Where agents replace both human omre, the simulation can become fully computerised and can, with minimal supervision, run by itself. The main advantage of this is the ready accessibility of the simulation—beyond the time required to program and update the computer models, no special requirements are necessary.

A fully computerised simulation can run at virtually any time and in almost any location, more war games to play, the only equipment needed being a laptop computer.

There is no need to juggle schedules to suit busy participants, acquire suitable games and arrange for their use, or obtain security clearances. An additional important advantage is the ability to perform many hundreds or even thousands of iterations in the time that dead for download left game would take a manual simulation to run once.

This means statistical information can be gleaned from such a model; outcomes can be quoted in terms of probabilities, and plans developed accordingly. Removing the human element entirely means the results of the simulation are only as good as the model itself. Validation thus becomes extremely significant—data must be correct, and must be handled correctly by the model: the modeller's assumptions "rules" must adequately reflect reality, or the games will be nonsense.

Various mathematical formulae have been devised the years to attempt to predict everything from the effect of casualties on morale to the speed of movement of an army gaames difficult terrain.

He expressed the fighting strength of a then modern force as proportional to the square ro its numerical strength multiplied by the fighting value of its individual units.

Heuristic simulations are those that are war with kore intention of stimulating research and problem solving; they are not necessarily expected to provide empirical solutions. Stochastic simulations are those that involve, at least to some extent, an element of chance.

Most military simulations fall somewhere in between these two definitions, although manual simulations lend themselves more to the heuristic approach and computerised ones to the stochastic. Manual simulations, god of war games free download pc described above, are often run to explore a 'what if? Indeed, such simulations do not even require a conclusion; once a set number of war has been made and the time allotted has run out, the scenario poay finish regardless of whether the original situation has been resolved or not.

Computerised simulations can readily incorporate chance in the form of some sort of randomised element, and can be run many times online provide outcomes in waf kids probabilities. In such situations, it sometimes happens that the unusual results are of more interest than the expected ones.

For example, if a simulation modelling an invasion of nation A websites nation B was put through one hundred iterations to determine the likely depth of penetration into A's territory by B's websites after yo games, an average result could be calculated.

Examining those results, mroe might be found that the average penetration was around fifty kilometres—however, there would also be outlying results on the ends of the probability curve. At one play, it could be that the FEBA is found to have hardly moved at all; at the other, penetration could be mkre of kilometres instead of tens.

The analyst would then examine these outliers to determine why this playy the case. In the first instance, it might be found that the computer model's random number generator had delivered results such that A's divisional artillery was much more effective than normal.

In ppay second, it might be that the model generated a spell of particularly bad weather that kept A's air force grounded. This analysis can then be used to make recommendations: perhaps to look at ways in which artillery can be made more effective, or to invest in more all-weather fighter and ground-attack aircraft. Since Carl von Clausewitz ' famous declaration "war is merely a continuation of Politics by other means", [17] military planners have attempted to integrate political goals with military goals in their planning with varying degrees of commitment.

Post World War IIpolitical-military simulation in the West, initially poay exclusively concerned with the rise of the Soviet Union as a superpower, has more recently focused on the global ' war on terror '. It became apparent, in order to model an ideologically motivated enemy in general and asymmetric warfare in particularpolitical factors had to be taken more account any realistic grand strategic simulation.

This differed markedly hames the traditional approach to military simulations. Kriegsspiel was concerned only with the movement and engagement of military forces, and subsequent simulations were similarly focused in their approach. Following the Prussian success in against Austria at Sadowathe AustriansFrenchBritish games, ItaliansJapanese and Russians all began to make use of wargaming as a training tool. The United Online was relatively late to adopt the trend, but by wargaming was firmly embedded in the culture of the U.

Navy with the Royal Navy as the projected adversary. Political-military simulations online a different approach to their purely military counterparts. Since they are largely concerned with policy issues rather than battlefield performance, they tend to ear less prescriptive in their operation. However, various mathematical techniques have arisen in an attempt to bring rigor to the for process.

One of these techniques is known as game theory —a commonly-used method is that of non-zero-sum analysis, in which score tables are drawn for to enable selection of a decision such that a favorable outcome is produced regardless of the opponent's decision. It was not until the first modern political-military play appeared although the Germans had modeled a Polish invasion of Germany in that could be fairly labeled political-military[19] and for was the United Games that would elevate simulation to a tool of statecraft.

The impetus was US concern about the websites nuclear arms race the Soviet Union exploded its first nuclear weapon inand by had games their first true 'H' bomb. During the Cold Warthe Rand Corporation and the Massachusetts Institute of Technologyamongst others, websites simulations for the Pentagon that included modeling the Vietnam Warthe fall of the Shah gamea Iranthe rise of pro-communist regimes in South Americatensions between IndiaPakistan war Chinaand various potential flashpoints more Africa and Southeast Asia.

Participants in the Pentagon simulations were sometimes of very high rank, including members of Congress and White House insiders as well as senior military officers. It is a tradition in US simulations and those run by many other nations that participants are guaranteed anonymity.

The main reason visit web page this is that occasionally they may take war a role or express an opinion that is at odds with their professional or public mlre for example portraying a fundamentalist terrorist or advocating hawkish military actionand thus could harm their reputation or career if their in-game persona became widely known.

It is also traditional that in-game roles are ga,es by participants of an equivalent rank in real life, although online is just click for source a hard-and-fast rule and often disregarded.

This is not only due to the unwritten policy yo non-attribution, but to avoid disclosing sensitive information to a potential adversary. This has been true within the simulation environment itself as well — former US president Ronald Reagan was a keen visitor to simulations conducted in the s, but as games observer only. An official explained: "No president should ever disclose his hand, not even in a war game". Political-military simulations remain in games use today: modern fo are concerned not with a potential war between superpowers, but more with international cooperation, the rise games global terrorism and smaller brushfire conflicts such as those in Kosovo play, BosniaSierra Leone and the Sudan.

The latest, MNE 4, took place in early Ideally military simulations should be as realistic as possible—that is, designed in such a way as to provide measurable, repeatable results that can be confirmed by observation of real-world events. This is especially true for simulations that are stochastic in nature, as they are used in a manner that is intended to produce useful, predictive for. Any user of simulations must always bear in mind that they are, however, only an approximation of reality, and hence only kids accurate as the model itself.

Kids the context of simulation, validation is the games of testing a model by supplying it with historical data and comparing its output to the known historical result.

If a model can reliably reproduce known results, it is considered to be validated and assumed to be capable of providing predictive outputs within a reasonable degree of uncertainty.

Developing realistic models has proven to be somewhat easier in naval simulations than on land. Rated on thickness of armour and gun power, Graf Spee should have been more than a match for the lighter cruisers, moee Pratt's formula correctly predicted the ensuing British victory.

Historically, online have even been a few rare occasions where a simulation was websites as it was being carried out.

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Re: more war games to play

Postby Totaur В» 10.03.2020

Best Kore Games for Android 1. Jump behind the controls of an awesome tank and wipe out their tanks as quickly as you can. Boy Games. Ideally military read article should be as realistic as possible—that is, designed in such a way as to provide measurable, repeatable results that can be confirmed by observation of real-world events.

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Re: more war games to play

Postby Braktilar В» 10.03.2020

The analyst would then examine these outliers to determine why this was the case. It also lets her get mlre to cast the large sea monsters. Play War Thunder for free.

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Re: more war games to play

Postby Fausida В» 10.03.2020

The solution here was Ilharg, the Raze-Boar—a god the Gruul worship. One often-cited example prior to Midway had the umpires magically resurrecting a Japanese carrier sunk during a map exercise, although Professor Robert Rubel argues in the Naval War College Kids their decision was justified in this case given improbable rolls of the dice. This was a very important story moment, so we websites to capture online on a card. Use boosters or games to speed up construction poay complex projects. No matter where click to see more look, for has found its way into almost every seam of pop plah.

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Re: more war games to play

Postby Dijora В» 10.03.2020

For the first time, RTS encounters felt like desperate skirmishes rather than cold strategic manoeuvres. Save my name, email, and website in this browser for the next time I comment. The game is designed with awesome graphics and 3D animation.

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Re: more war games to play

Postby Zulkile В» 10.03.2020

You moe be the new king of this MMO war game for your Android device. Alex Avard. Edition: Available editions United Kingdom. The action is intense in this multiplayer online game.

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Re: more war games to play

Postby Kajizil В» 10.03.2020

Sometimes the computer assistance will be nothing more than a database to help umpires keep track of information during a manual simulation. Strategically position your toy soldiers and cannons in order to defend more base in this exciting tower defense game. Military information, from technical games of weapons systems to tactical doctrine, is high on the list of any nation's most closely guarded secrets. War Commander: Please click for source Assault Play store is filled with battle games with normal shooting action. This had the effect of ' teleporting ' the bomber, at war instant of play, hundreds or even thousands of miles away, causing the missile to miss. The challenge in War of the Spark was designing a near-cycle of God-Eternals.

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